

When killed, Jazz starts from the level beginning or at any checkpoint sign that had been reached and shot before. Lives can also be accumulated to the maximum number of ten. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life one hit's worth of health can be restored by picking up a carrot. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows.

Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Gameplay mechanics in Jazz are very similar to Zool's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game).
